Saturday, December 28, 2019

Lord Equipment - attributes

HELMET
Level Battle Economy Auxiliary
Level 1 Infantry defense +4.% Food Production +2.% Training Capacity +100
Level 5 Infantry defense +8.%
Archer defense +8.%
Food production +4.% Training Capacity +180
Level 10 Infantry defense +15.%
Archer defense +15.%
Food Production +8.%
Wood production +8.%
Training Capacity +260
Troops Training speed +4.%
Level 15 Infantry defense +22.%
Archer defense +22.%
March Speed +4.50%
Food production +13.%
Wood production +13.%
Iron production +13.%
Training Capacity +350
Troops Training speed +7.%
Catapult revive -3.%
Level 20 Infantry defense +30.%
Archer defense +30.%
March Speed +6.25%
Cavalry defense +30.%
Food production +18.%
Wood production +18.%
Iron production +18.%
Storehouse defense +8.%
Training capacity +480
Troops training speed +10.50%
Catapult revive -5.^%
Train Cost Down -7.50%
Level 25 Infantry defense +38.%
Archer defense +38.%
March Speed +8.%
Cavarly defense +38.%
Siege health +38.%
Food production +24.%
Wood production +24.%
Iron production +24.%
Storehouse Defense +14.%
Silver production +24.%
Training capacity +650
Troops training speed +14.%
Catapult revive -7.%
Train cost down -12.%
Defender crossbow damage +12%
Level 30 Infantry defense +48%
Archer defense +48.%
March Speed +10.%
Cavalry defense +48.%
Siege health +48.
Troop health +10.%
Food production +30%
Wood production +30%
Iron production +30%
Storehouse defense +20%
Silver production +30%
Rss Production Storage +15%
Training capacity +800
Troops training speed +18%
Catapult revive -9%
Train cost down -15%
Defender crossbow damage +18%
Catapult damage +18%

BREASTPLATE


Level Battle Economy Auxiliary
Level 1 Cavalry health +4.% Stamina recovery +2% Hospital capacity +1000
Level 5 Cavalry health +8.%
Archer health +8.%
Stamina recovery +4% Hospital capacity +1800
Trap capacity +2000
Level 10 Cavalry health +15.%
Archer health +15.%

Stamina recovery +6%
Construction speed +7%
Hospital capacity +3300
Trap capacity +5000
Level 15 Cavalry health +22.%
Archer health +22.%
Infantry health +22.%
Stamina recovery +8%
Construction speed +10%
Upkeep reduce -5%
Hospital capacity +5000
Trap capacity +9000
Heal cost down -3.5%
Level 20 Cavalry health +30.%
Archer health +30.%
Infantry health +30.%
Leathel Hit rate +3.0%
Cavalry damage received -7.50%
Stamina recovery +10%
Construction speed +13%
Upkeep reduce -8%
Storehouse defense +15%
Hospital capacity +8000
Trap capacity +14000
Heal cost down -6.5%
Hideout cave capacity +5000
Level 25 Cavalry health +38.%
Archer health +38.%
Infantry health +38.%
Leathel Hit rate +6.0%
Cavalry damage received -9.50%
Infantry damage received -5.15%
Stamina recovery +13%
Construction speed +16%
Upkeep reduce -11%
Storehouse defense +22%
Research speed +10%
Hospital capacity +10500
Trap capacity +19000
Heal cost down -9.5%
Hideout cave capacity +7000
Artillery Damage +12%
Level 30 Cavalry health +48.%
Archer health +48.%
Infantry health +48.%
Leathel Hit rate +10.0%
Cavalry damage received -12.%
Infantry damage received -6.50%
Siege damage received -12.%
Stamina recovery +16%
Construction speed +20%
Upkeep reduce -14%
Storehouse defense +30%
Research speed +20%
Monster hunt speed +30%
Hospital capacity +15000
Trap capacity +25000
Heal cost down -13%
Hideout cave capacity +10000
Artillery Damage +18%
Healing speed +20%


BOOTS


Level Battle Economy Auxiliary
Level 1 Siege defense +4.% Monster Hunter Speed +2% Trap training speed +2%
Level 5 Siege defense +8.%
March speed +1.65%
Monster Hunter Speed +4% Trap training speed +4%
Defender crossbow revive -1%
Level 10 Siege defense +15.%
March Speed +3.05%
Monster Hunter Speed +7%
Troop load +8%
Trap training speed +8%
Defender crossbow revive -2%
Level 15 Siege defense +22.%
March Speed +4.50%
Infantry Damage received 2.55%
Monster Hunter Speed +10%
Troop load +13%
Research speed +3%
Trap training speed +13%
Defender crossbow revive -3.50%
Healing speed +4.50
Level 20 Siege defense +30.%
March speed +6.25%
Infantry Damage received -3.45%
Archer Damage received -7.50%
Monster Hunter Speed +13%
Troop load +19%
Research speed +6%
Construction Speed +8%
Trap training speed +18%
Defender crossbow revive -5%
Healing speed +7.50
Hospital capacity +5000
Level 25 Siege defense +38.%
March speed +8.%
Infantry Damage received -4.35%
Archer Damaged received -8.%
Monster Hunter Speed +16%
Troop load +25%
Research speed +10%
Construction Speed +11%
Upkeep reduce -4%
Trap training speed +24%
Defender crossbow revive -7%
Healing speed +10.50%
Hospital capacity +7000
Artillery revive -6%
Level 30 Siege defense +48.%
March speed +10.%
Infantry Damage Received -5.50%
Archer Damaged received -12.%
Troop defense +10.%
Revive +8.
Monster Hunter Speed +20%
Troop load +32%
Research speed +15%
Construction Speed +15%
Upkeep reduce -6%
Stamina recovery +9%
Trap training speed +30%
Defender crossbow revive -9%
Healing speed +15%
Hospital capacity +10000
Artillery revive -9%
Heal cost down -12%


SWORD/HAMMER


LevelBattleEconomyAuxiliary
Level 1Cavalry attack +2.5%Food Gather speed +2%Defender crossbow attack 3%
Level 5Cavalry attack +5%
Siege attack +5%
Food Gather speed +4%Defender crossbow attack 6.5%
Catapult attack 6.5%
Level 10Cavarly attack +9.35%
Siege attack +9.35%
Food Gather speed +9%
Wood Gather speed +9%
Defender crossbow attack 13.5%
Catapult attack 13.5%
Level 15Archer attack +13.75%
Cavalry attack +13.75%
Siege attack +13.75%
Food gather speed +15%
Wood gather speed +15%
Troop load22% 
Defender crossbow attack 21.5%
Catapult attack 21.5%
Artillery attack 21.50%
Level 20Archer attack +18.75%
Cavalry attack +18.75%
Siege attack +18.75%
Lethal hit rate +3%
Cavalry damage +4.05%
Food gather speed 21%
Wood gather speed 21%
Troop load 30%
Iron gather speed 22%
Defender crossbow attack 30%
Catapult attack 30%
Artillery attack 30%
Defender crossbow damage +7%
Level 25Archer attack +18.75%
Cavalry attack +18.75%
Siege attack +23.75%
Siege Damage+5.15%
Lethal hit rate +6%
Cavalry damage +5.15%
Food Gather speed 28%
Wood gather speed 28%
Troop load 38%
Iron gather speed +28%
Rss gather speed +12%
Defender crossbow attack 39%
Catapult attack 39%
Artillery attack 39%
Defender crossbow damage 9.5%
Catapult Damage 9.5%
Level 30Siege damage +6.5%
Archer attack +30%
cavalry attack +30% 
siege atttack +30%
lethal hit rate +10%
Cavalry damage +6.5%
Archer damage +6.5%
Food gather speed +35%
Wood gather speed +35%
Troop load 48%
Iron gather speed 35%
Rss gather speed +18%
Silver gather speed +35%
Defender crossbow attack 50%
Catapult attack 50%
Artillery attack 50%
Defender crossbow damage 12%
Catapult Damage 12%
Artillery Damage 12%
GAUNTLETS


LevelBattleEconomyAuxiliary
Level 1Infantry attack +2.%Food production  +2%Defender crossbow attack 2%
Level 5Infantry attack +4.%
Archer attack +3%
Food production +4%Defender crossbow attack 4%
Catapult attack 4%
Level 10Infantry attack +7.5%
Archer attack +5.6%
Food production +8%
Wood production +8%
Defender crossbow attack 8%
Catapult attack 8%
Level 15Infantry attack +11%
Archer attack +8.25%
Infantry Damage 5.5%
Food production +13%
Wood production +13%
Iron production +13%
Defender crossbow attack 13%
Catapult attack 13%
Artillery attack 13%
Level 20Infantry attack +15.%
Archer attack +11.25%
Infantry Damage +7.5%
March capacity  +15000
Food production +18%
Wood production +18%
Iron production +18%
Silver production +18%
Defender crossbow attack 18%
Catapult attack 18%
Artillery attack 18%
Defender crossbow revive +1.50%
Level 25Infantry attack +19%
Archer attack +14.25.%
Infantry Damage  +9.5%
March capacity +19500%
Archer damage 4.35%
Food production +24%
Wood production +24%
Iron production +24%
Silver production +24%
Caravana load +50% 
Defender crossbow attack 24%
Catapult attack 24%
Artillery attack 24%
Defender crossbow revive -3%
Catapult revive -3%
Level 30Infantry attack +24.%
Archer attack +18%
Infantry Damage +12% 
March capacity +25000
archer damage +5.5.%
cavalry damage +5.5%
Food production +3-%
Wood production +30%
Iron production +30%
Silver production +30%
Caravan load +100%
Rss production storage+15%
Defender crossbow attack 30%
Catapult attack 30%
Artillery attack 30%
Defender crossbow revive -6%
Catapult revive -6%
Artillery revive -6%
NECKLACE


LevelBattleEconomyAuxiliary
Level 1Siege attack +1.5.%Food gather speed +2%Trap capacity +1000
Level 5Siege attack +3.%
Cavalry attack +3%
Food gather speed +4%Trap capacity +1800
Trap training speed +2%
Level 10Siege attack +5.6%
Cavalry attack 5.6%
Food gather speed +7%
Wood gather speed +7%
Trap capacity +3300
Trap training speed +5%
Level 15Siege attack 8.25%
Cavalry attack 8.25%
Infantry attack 11%
Food gather speed +10%
Wood gather speed +10%
Iron gather speed +10%
Trap capacity +5000
Trap training speed +8.5%
Training capacity +150
Level 20Siege attack 11.25%
Cavalry atttack 11.25%
Infantry attack 15%
Siege damage 3.45%
Food gather speed +15%
Wood gather speed +15%
Iron gather speed +15%
Reduce tax rate +2%
Trap Capacity +8000
Trap training speed +12%
Training capacity +300
Training cost down -4%
Level 25Siege attack 14.25%
Cavarly attack 14.25%
Infantry attack 19%
Siege damage 4.35%
Revive 6.50%
Food gather speed +20%
Wood gather speed +20%
Iron gather speed +20%
Reduce tax rate +4%
Silver gather speed +20%
Trap Capacity +10500
Trap training speed +15.5%
Training capacity +500
Training cost down -7%
Troops training speed +12%
Level 30Siege attack 18%
Cavarly attack 18%
Infantry attack 24%
Siege damage 5.5%
Revive 8%
Troop attack 10%
Food gather speed +25%
Wood gather speed +25%
Iron gather speed +25%
Reduce tax rate +6%
Silver gather speed +25%
Rss gather speed +12%
Trap Capacity +15000
Trap training speed +20%
Training capacity +700
Training cost down -10%
Troops training speed +17%
Hideout capacity +10000

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